Game difficulty cannot be changed once started in Survivor Mode with Permadeath.Can only Save & Quit when not in Combat.Fog of war reveal radius has been reduced.Hunter Vision duration has been set to 20s by default (duration can now be modified in the settings).Several UI options have been set to off by default to increase immersion (but can be re-enabled).Shaders on tagged enemies have been removed, making them more difficult to spot.Fast Travel now costs Stamina and Meat, proportionally to distance.Weapons on fire will extinguish when swapping between weapons (Expert difficulty only).Fully upgraded Winter Clothes no longer offer total protection from the cold.Some healing recipes now require red leaves in addition to green leaves.Player’s health regen speed has been reduced.Crafting ammo in the Weapon Wheel now requires a hold to craft.The slow-motion time effect doesn’t slow time as much anymore, when in the Weapon Wheel, Food Grid and Beast Grid.Weapons are consumed more quickly by fire.Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces.Bow tension added requiring players to pull back the arrow all the way to get maximum impact.Extra Health III: 6 points instead of 4.Tame Cunning Beasts: 4 points instead of 3.Tame Apex Predators: 3 points instead of 2.Double Sting Bombs: 4 points instead of 2.Find Rare Resources: 3 points instead of 2.Find Resources II: 4 points instead of 2.Find Rare Plants: 3 points instead of 2.Find Resources I: 3 points instead of 1.Primitive Heal I: 2 points instead of 1.Effects of other skills have been re-balanced.Certain “over-powered” skills have been removed:.XP Curve has been adjusted to be more progressive.Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire.Resources in the Reward Stash can only be withdrawn at the Village Stash.Less daily resources added to the Reward Stash from Wenja population level.Less natural resources are available in the world and less are looted when gathering.Owl attacks and bomb drops have been disabled.Non-legendary tamed Beasts health has been reduced.In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage.NEW – Beast riding fatigue introduced – After some time of continuous riding, mounted Beast will start taking damage.Skinning a Beast after they die gives you a skin.This also applies to Legendary Beasts, they can never be found again if they die.If a Beast dies, the player must find and tame a new one.At 0 stamina, manual heal and fast travel are disabled. Low stamina slows down movement and health regen.Manual heal and fast travel costs stamina.Stamina can be regenerated by sleeping and eating food.Stamina depletes faster when walking/running/being in combat.Stamina depletes slowly during gameplay.Available in New Gameplay Options when starting a New Game.Separate download available on Steam or Uplay. It adds high-quality textures to the PC version of the game. It is available for free on Apand includes the below changes.Ī second PC-specific free update, the Ultra-HD Texture pack, can be downloaded separately. We’re happy to announce the release of the new Patch 3 available on PS4, Xbox One and PC.
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